Sierpinski

31
May/10
0
A pyramid fit for a pharao.

A pyramid fit for a pharao.

Blender Render. 9 million polys. Nine iterations. And it looks quite badass.

Filed under: 3D

News from the Windows

30
May/10
0

Considering how little I use Windows by now (I think I haven’t been on Windows a dozen times since January 6th), I have fucked up my system a lot in that short time.

First, Firefox ceased to work. No problem, I installed Opera.

Which refused to start two days later.

Okay, shit. What now? Internet Explorer? Go fuck yourself. No internet would be better than IE.

Chrome? Nah, that’s the 1984 of the browsers.

Iron? What is that? Ooh, Chrome without Big Brother! I’ll take it!

It’s a good browser actually. Better than expected. A little odd though, since until then I had almost exclusively been on Firefox for about five years.

Aw shit, my sister is singing. Need some loud music. Now.

Filed under: Uncategorized

I’m back

27
May/10
0

You know, every time I have a website, blog or anything like that, it tends to get boring after a while and I pretty much abandon it and when I want to have a website again, I make a new one rather than use the old one.

Well, fuck that.

Whatever, I blendered a lot lately. You probably don’t know how I read books when I am not on the computer. Which is more often than you would think. Tell me, what did I read?

The first render

The first render

This is the first version, which is not bad, but very simple. I originally did not model this with the story in my mind, I just thought I might want to use something like that in a scene sooner or later. Well, I… no, you will see for yourself.

The same camera, from behind

The same camera, from behind

The switch is a joke, and not even a bad one I think. Of course, no real camera would have the cables like that – detachable. But considering what this is about, I do not think anyone would dare unplugging the camera.

Version 3

Version 2

The wall mounted base is a fairly important element. For the first version… well, I just wanted to have something I can show around and did not care much for the accuracy.

Version 4

Version 3

Changed the cable a little (it’s a path, you try and get that bitch to obey gravity), must which is the important change in this version is the cover of the camera, which is now divided into two separate parts, top and bottom, to add a little (not much) realism to it.

Version 5

Version 4

Textures. I usually don’t use textures, because I suck at making them. But then again, I did not make them. Blender can natively use .DDS files, so I dug up some textures from the F.E.A.R. SDK, complete with normal map and everything. Hell, I could even add a specular map if I wanted. The cables are now black and there is a microphone on top of it. This render took longer than all other renders of this camera combined – over four hours. Because that text on the camera had, like, 60,000 polys. I am serious. And don’t call me Shirley.

It's a brave new world

It's a brave new world

I felt I had done enough on the camera, so I worked a little on the surroundings. A google image search for the party slogan quickly gave me a suitable poster, which I tore up a little in GIMP. Then I had to find out how to use transparent textures, which is not as easy as it sounds. Okay, it is easy, it’s just that you’d never get it done right unless you already know how. The Grafitti is actually just to add a little more atmosphere and has nothing to do with the original concept, as one of the lines is taken from a video game and the second from a Charlton Heston – movie. The render took a reasonable 22 minutes, mostly because I got rid of the original text on the camera and replaced it with a self-made mesh that has far, far less vertices.

Future versions will include more lines from more books and more detail on the second building.

Update:

Big Brother is watching you masturbate.

Big Brother is watching you masturbate.

The difference between the two versions is subtle, but important. First of all, the second building now has a door. And a camera. And two grafitti, the second of which makes no sense due to the angle of the shot. You can’t possibly figure that one out, but I’ll tell you it’s a reference to the Hitchhiker. Furthermore, I changed the angle of the sunlight a little and (which can be seen in direct comparison) I also stretched the front building a bit. This render took exactly 32 minutes.

Some comments on the settings:

The sunlight has both sky and atmosphere turned on, as well as black Adaptive QMC shadows with 16 samples (I actually prefer the looks of the Adaptive QMC to the Constant QMC). It’s rendered with Ambient Occlusion: Ray Tracing, ten samples.

Update²:

Changes:

  • More grafitti
  • Higher resolution
  • Different positioning of said grafitti and the poster
  • Change on the mesh of the front building
I want my towel!

I want my towel!

And another update:

I don't like it anymore.

I don't like it anymore.

After cancelling the 10000px*6250px render because it took way too fucking long, I added one more grafitti (an actual picture, redrawn) and rendered again in the “standard” resolution of 1680px*1050px. This one took 1 hour and three minutes. Considering adding more detail will in no way make it faster, I’ll leave it at that.

Filed under: 3D