This just in


I actually have more than one thing to say – but I am too lazy to make more than one post about it.
So, here goes nothin’:

I was bored. So I made stuff. And then I made some more stuff. And then some more. This all lead to this:

Steampunk Wallpaper

This is a wallpaper, if you want it. 1680*1050, as are all my wallpapers. Because that is my resolution.
The poly count is something around 7.5 million in total, rendered for no less than 17 hours and 40 minutes. And it looks totally badass.

My Desktop

My current Desktop

That is what my desktop looks like now. The icon theme is custom, made by replacing file by file by file with some I downloaded off DeviantArt. Library or something.

Dead Space
I am not particularly brave. That is something I have no real problem with, but it does lead to certain odd situations. Most of which have nothing to do with this, so let’s get on with Dead Space:
I am afraid of this video game. I know it’s just a game but holy fuck, the atmosphere is denser than Jupiter’s. Meter by meter I make my way across this hallway, mere seconds after hitting a save spot, then I spot a crate which may hold treasures such as credits or ammunition for my plasma cutter (I am still in the first chapter). I go there, the light goes out. Noise. Alt-F4. I am chicken.
However, I have watched Dead Space: Downfall and just today bought Dead Space: Martyr, a prequel novel, which I expect to arrive either on saturday or monday.
I don’t really think I will ever finish the game. It’s scary.
But some of the death animations are awesome. So funny. Hehe.

Scribble II – The Search for Skill
I have released Scribble a little over a month ago – more accurately, on the evening of december 31st, making it one of the last 2010 releases whatsoever, if not the last – and immediately started working on a new game. Now, I am not really in the mood to type all the stuff down again that I already wrote on the ModDB-Profile… so, just follow the link. It’s the same as the last one. I don’t think I’ll make a new profile for the sequel.But I haven’t worked on it for over a week now. Just didn’t feel like doing it. But don’t worry. I took a far longer break in the first Scribble and still got it released.

Er... image?

That is a name up there. Yeah, really. An actual name. Of a character in a short story I wrote last sunday evening when I felt like it. Five pages in one sitting. That is odd, because the first time within years that I am able to write fluently is when I am literally writing about insanity. Because that is more or less what Carl is about.
The story is somewhat unique – at least for my usual style of writing – in that it does not have a narrator whatsoever. It is never established what exactly happens outside of a series of logs and diary entries. Sure, some details are mentioned, others outright explained, but most of it the reader has to put together himself. Which I would consider pretty awesome to read, had I not written it which means I already know everything that happens.


I know what you’re thinking. At least if you ever heard the name Slayer before.

No, this is about a certain song by Slayer.

It’s called “Dead Skin Mask”.

Now, think a moment. Where have I seen someone with a skin mask before? Hm… oh, yes! The Texas Chain Saw Massacre!

And right you are. A bit. The Texas Chain Saw Massacre was, just like Psycho, partly based on the real story of Ed Gein, who later got a movie that actually was called “Ed Gein”, but that is another story. Gein was pretty sick. Dug out corpses and cut them to pieces and murdered, I think, two people. So definitely less than either Leatherface of Norman Bates, but what he did to those corpses is just too sick.

The song at first doesn’t seem to have anything to do with Gein in particular. But somewhere near the end there is a female voice heard in the background. Upon listening to the song once or twice more, you might be able to understand what she says. Things like “Hello, Mr. Gein? Let me out here, Mr. Gein! I don’t wanna play anymore, Mr. Gein! Mr. Gein, it’s not funny anymore! Let me out of here, Mr. Gein! LET ME OUT!”

And this is mad. Sure, just what one would expect from a band singing about Josef Mengele, but even ignoring “Angel of Death”, Slayer still are fucking insane.

Not to mention that the choice of words imply that the trapped woman is in fact a young girl. Which, if I recall correctly, has no connection to Gein’s actual murders (since both women he shot were adults), which means Slayer made it up. That doesn’t really make it any better.


A pyramid fit for a pharao.

A pyramid fit for a pharao.

Blender Render. 9 million polys. Nine iterations. And it looks quite badass.

Filed under: 3D

I’m back


You know, every time I have a website, blog or anything like that, it tends to get boring after a while and I pretty much abandon it and when I want to have a website again, I make a new one rather than use the old one.

Well, fuck that.

Whatever, I blendered a lot lately. You probably don’t know how I read books when I am not on the computer. Which is more often than you would think. Tell me, what did I read?

The first render

The first render

This is the first version, which is not bad, but very simple. I originally did not model this with the story in my mind, I just thought I might want to use something like that in a scene sooner or later. Well, I… no, you will see for yourself.

The same camera, from behind

The same camera, from behind

The switch is a joke, and not even a bad one I think. Of course, no real camera would have the cables like that – detachable. But considering what this is about, I do not think anyone would dare unplugging the camera.

Version 3

Version 2

The wall mounted base is a fairly important element. For the first version… well, I just wanted to have something I can show around and did not care much for the accuracy.

Version 4

Version 3

Changed the cable a little (it’s a path, you try and get that bitch to obey gravity), must which is the important change in this version is the cover of the camera, which is now divided into two separate parts, top and bottom, to add a little (not much) realism to it.

Version 5

Version 4

Textures. I usually don’t use textures, because I suck at making them. But then again, I did not make them. Blender can natively use .DDS files, so I dug up some textures from the F.E.A.R. SDK, complete with normal map and everything. Hell, I could even add a specular map if I wanted. The cables are now black and there is a microphone on top of it. This render took longer than all other renders of this camera combined – over four hours. Because that text on the camera had, like, 60,000 polys. I am serious. And don’t call me Shirley.

It's a brave new world

It's a brave new world

I felt I had done enough on the camera, so I worked a little on the surroundings. A google image search for the party slogan quickly gave me a suitable poster, which I tore up a little in GIMP. Then I had to find out how to use transparent textures, which is not as easy as it sounds. Okay, it is easy, it’s just that you’d never get it done right unless you already know how. The Grafitti is actually just to add a little more atmosphere and has nothing to do with the original concept, as one of the lines is taken from a video game and the second from a Charlton Heston – movie. The render took a reasonable 22 minutes, mostly because I got rid of the original text on the camera and replaced it with a self-made mesh that has far, far less vertices.

Future versions will include more lines from more books and more detail on the second building.


Big Brother is watching you masturbate.

Big Brother is watching you masturbate.

The difference between the two versions is subtle, but important. First of all, the second building now has a door. And a camera. And two grafitti, the second of which makes no sense due to the angle of the shot. You can’t possibly figure that one out, but I’ll tell you it’s a reference to the Hitchhiker. Furthermore, I changed the angle of the sunlight a little and (which can be seen in direct comparison) I also stretched the front building a bit. This render took exactly 32 minutes.

Some comments on the settings:

The sunlight has both sky and atmosphere turned on, as well as black Adaptive QMC shadows with 16 samples (I actually prefer the looks of the Adaptive QMC to the Constant QMC). It’s rendered with Ambient Occlusion: Ray Tracing, ten samples.



  • More grafitti
  • Higher resolution
  • Different positioning of said grafitti and the poster
  • Change on the mesh of the front building
I want my towel!

I want my towel!

And another update:

I don't like it anymore.

I don't like it anymore.

After cancelling the 10000px*6250px render because it took way too fucking long, I added one more grafitti (an actual picture, redrawn) and rendered again in the “standard” resolution of 1680px*1050px. This one took 1 hour and three minutes. Considering adding more detail will in no way make it faster, I’ll leave it at that.

Filed under: 3D

Hama Mini Speaker


I was on holiday. Not since my last post, but two weeks later. And I realized the post that was scheduled has not been released. Less awesome right now, WordPress. Way less awesome.

Anyway. We went to a city called “Kappeln” (for those of you who are unaware of this: I live in Westerkappeln). It has been a five hour ride from here to there and I did not even have internet access there. However, one day we went to Flensburg, which is a bigger town right at the border to Denmark. We went into a one euro – store and there we found – guess what – speakers. 20 Watt speakers for 1 euro each. We bought two, one for my dad and one for me.

Those speakers are small blocks of 6cm by 6cm by 5cm and they weigh about half a kilogram. I bet even the whateverthatis that makes it so heavy is worth more than one euro.

They work this way: The sound is coming from the bottom of the block – without a membrane. The block forwards the sound to whatever it is standing on, best working is a table. The table starts to vibrate and make the sound it is supposed to. Awesome, eh?

I was bored (as always) and so I opened up blender and I started modeling this speaker:

Hama Mini Speaker

Hama Mini Speaker

It’s as accurate as it can possibly be. That speaker is so small, there is no more room for any fancy details!

Filed under: 3D

Odalf the Orc


I have been using Blender 3D for a long time now. Modeled almost everything, from a pencil to a fully automatic minigun sentry. Yet I never made humans, animals or anything you could consider a living being. For making organic stuff is harder than props. As I saw Reign of Fire yesterday evening (The film started about eight hours ago), I tried to make a dragon. I didn’t know where to start, so I took a cylinder and made a couple of teeth from it. A mouth around them and then I already knew it wouldn’t be a dragon. I wasn’t sure what it was going to be for about a third of the modeling process.

This is the first picture, nothing more than the face:

Odalfs Face

Odalf's Face

The next picture I got already shows the finished head and a small part of the upper body:

Odalfs Head and Shoulders /advertisement

Odalf's Head and Shoulders </advertisement>

Even then I wasn’t sure what it was going to be, funny, eh?

Odalfs upper body

Odalf's upper body

Chest, arms and hands (the part I feared most) added. The hands were the most complicated part.

Odalfs Hand

Odalf's Hand

And here you see them. Not very good, but pretty nice for it being my first modeled hand.



Final and rigged model. A few errors due to the rigging, but overall pretty nice.

Odalf. Again.

Odalf. Again.

And the final model in a front perspective.

Still some work to do on the feet and particularly the toes (which look awful), but overall I think it’s pretty nice.

Filed under: 3D



I am currently working on some kind of operating system, running it inside my windows and got a quite nice something yet:

This is the first video, showing very basic support for sounds and images. Since then I entirely rewrote the complete OS, which resulted in the following video:

The name “Althors” is not something I willingly chose, it actually came up as a typo when I compressed the first video and saved it as Althors.avi. O and I are right next to each other, after all.

This version had only a single feature: Changing the background image. But you have to admit, it works great.

The yet last video, showing more features like an even less advanced image viewer (since I only gave this part a few minutes so I can say “It DOES display images!”), but a better music player and basic support for text files. Also, more background images to choose from, but that is secondary.

Changes since the last video:

  • Layout for the image viewer
  • Multiple text files can be opened at once
  • Multiple images can be opened at once
  • Images can be minimized and moved around the screen
  • Even more images to set as background

Multiple instances of the music player will NEVER be possible!

This is because the music player uses a total of five additional instances as buttons that move relatively to the player. If there were two or more instances of the player, it would definetely screw up the buttons. Also, it might fuck up the sound driver.

Filed under: 3D, Coding

DOF + Texture work


I barely ever use textures in my Blender 3D work. Actually, the only times I used textures before were my planet renders, because you can’t display a planet without a texture.

This is the first non-planet render using textures. One I found on the internet and one I made myself using a graphics tablet. Also, this render uses Blender internal Depth of Field, which gives it a nice look.

Filed under: 3D



I love space. It’s amazing how big the universe is. So very fucking big. There’s this nice piece of software called Celestia that lets you fly through the universe and see distant stars, galaxies and even the smallest of Jupiter’s moons. You can also add content, like the Halo planet or the Death Star or the Enterprise and much, much more.

What I did was ignoring Celestia entirely (hehe), firing up my Blender 3D (which I recently updated to 2.49), finding myself some cool textures and making an animation using both new models (planet surface) and older ones (Excavator, spaceship). It became the longest Blender 3D – video I ever made, with a length of about three minutes (rendered in ten separate parts, since the surface and the space view were different scenes). The modeling is simple, because the rendering already took very long at it would not nearly be finished if I used more detailed models. The animation is sloppy in some parts, considering I haven’t done any animations for a long time (others than a skeleton playing guitar, which is entirely different because it only uses rotation, not movement, and the camera is a still).

HD-Video, be sure to go to the YouTube-page and watch it at full resolution!

Filed under: 3D

We are nothing. All of we.


I know the title is wrong in terms of grammar.

Have you ever looked around and thought “Damn, this is a big, big land” or something along this line? If you are from Texas, you know what I mean. But also everywhere else you can get the impression that this is a very, very big planet.

You’d be entirely wrong.

A couple months ago I made this tiny Blender render:

Click it to see the real size. It’s big. As you can see, not only that earth ain’t a big planet in our solar system, the sun ain’t a big star, either. The last one, VY Canis Majoris (the “Majorus” is a typo), is bigger than any human could imagine. If I made a shot comparing the size of the earth, or better, a car, to Canis Majoris, you’d just think WHATTHEHELLISTHATTHING? I understand that. Canis Majoris is a red giant, the biggest and one of the brightest stars known to man. Of course, nobody can prove that. It’s 4.900 lightyears away. They think. How does one check that anyway?

Filed under: 3D

I was bored.


I am bored a lot, I admit that. Two Blender renders comped into two photos.

An egg.
The shading is all wrong.


Earth and moon. Again, shading ain’t any good.


Filed under: 3D