This just in

3
Feb/11
0

I actually have more than one thing to say – but I am too lazy to make more than one post about it.
So, here goes nothin’:

Wallpaper
I was bored. So I made stuff. And then I made some more stuff. And then some more. This all lead to this:

Steampunk Wallpaper

This is a wallpaper, if you want it. 1680*1050, as are all my wallpapers. Because that is my resolution.
The poly count is something around 7.5 million in total, rendered for no less than 17 hours and 40 minutes. And it looks totally badass.

My Desktop

My current Desktop

That is what my desktop looks like now. The icon theme is custom, made by replacing file by file by file with some I downloaded off DeviantArt. Library or something.

Dead Space
I am not particularly brave. That is something I have no real problem with, but it does lead to certain odd situations. Most of which have nothing to do with this, so let’s get on with Dead Space:
I am afraid of this video game. I know it’s just a game but holy fuck, the atmosphere is denser than Jupiter’s. Meter by meter I make my way across this hallway, mere seconds after hitting a save spot, then I spot a crate which may hold treasures such as credits or ammunition for my plasma cutter (I am still in the first chapter). I go there, the light goes out. Noise. Alt-F4. I am chicken.
However, I have watched Dead Space: Downfall and just today bought Dead Space: Martyr, a prequel novel, which I expect to arrive either on saturday or monday.
I don’t really think I will ever finish the game. It’s scary.
But some of the death animations are awesome. So funny. Hehe.

Scribble II – The Search for Skill
I have released Scribble a little over a month ago – more accurately, on the evening of december 31st, making it one of the last 2010 releases whatsoever, if not the last – and immediately started working on a new game. Now, I am not really in the mood to type all the stuff down again that I already wrote on the ModDB-Profile… so, just follow the link. It’s the same as the last one. I don’t think I’ll make a new profile for the sequel.But I haven’t worked on it for over a week now. Just didn’t feel like doing it. But don’t worry. I took a far longer break in the first Scribble and still got it released.

Er... image?

Carl
That is a name up there. Yeah, really. An actual name. Of a character in a short story I wrote last sunday evening when I felt like it. Five pages in one sitting. That is odd, because the first time within years that I am able to write fluently is when I am literally writing about insanity. Because that is more or less what Carl is about.
The story is somewhat unique – at least for my usual style of writing – in that it does not have a narrator whatsoever. It is never established what exactly happens outside of a series of logs and diary entries. Sure, some details are mentioned, others outright explained, but most of it the reader has to put together himself. Which I would consider pretty awesome to read, had I not written it which means I already know everything that happens.

Slayer

I know what you’re thinking. At least if you ever heard the name Slayer before.

No, this is about a certain song by Slayer.

It’s called “Dead Skin Mask”.

Now, think a moment. Where have I seen someone with a skin mask before? Hm… oh, yes! The Texas Chain Saw Massacre!

And right you are. A bit. The Texas Chain Saw Massacre was, just like Psycho, partly based on the real story of Ed Gein, who later got a movie that actually was called “Ed Gein”, but that is another story. Gein was pretty sick. Dug out corpses and cut them to pieces and murdered, I think, two people. So definitely less than either Leatherface of Norman Bates, but what he did to those corpses is just too sick.

The song at first doesn’t seem to have anything to do with Gein in particular. But somewhere near the end there is a female voice heard in the background. Upon listening to the song once or twice more, you might be able to understand what she says. Things like “Hello, Mr. Gein? Let me out here, Mr. Gein! I don’t wanna play anymore, Mr. Gein! Mr. Gein, it’s not funny anymore! Let me out of here, Mr. Gein! LET ME OUT!”

And this is mad. Sure, just what one would expect from a band singing about Josef Mengele, but even ignoring “Angel of Death”, Slayer still are fucking insane.

Not to mention that the choice of words imply that the trapped woman is in fact a young girl. Which, if I recall correctly, has no connection to Gein’s actual murders (since both women he shot were adults), which means Slayer made it up. That doesn’t really make it any better.

BioShock 2 – Early thoughts

30
Jan/11
1

“Early” as in “not finished yet”, not in “the game is new”. Because it isn’t. I know.

When I first played BioShock 2, my first impression was basically “Holy Fuck! I am back in Rapture!” And I was. As with the first game, the atmosphere is absolutely great. I also like the idea of having a drill, like the Bouncer Big Daddies do.

But there is one major disappointment:
The Little Sisters.
See, in BioShock, Little Sisters were easy business: Kill the Big Daddy and rescue the girl. (I never harvested a single one.) There is a part in the game where you have to escort a Sister and protect her while she is harvesting ADAM from corpses. Which is my least favourite part of the entire game.

Thing is, this escorting and protecting part, which I disliked so much, is basically all you do with Little Sisters in BioShock 2. You adopt them, lead them to corpses, let them harvest and while they do, kill anything that comes near her. When she is done, you pick her up and go to the next corpse. Then you go to the nearest vent and can finally rescue her. It fucking sucks.

Others than that, the game itself is a pretty good one. I don’t know much about the story yet and I think it can only be worse than BioShock’s story, but we’ll see.

Filed under: Gaming

Scribble, again.

18
Dec/10
0

Wee!

Scribble, in case you don’t remember, is one of my games. As with most of them, it was never released. But this time it’s different. Verily.

I recently resolved Wine issues that would prevent me from using GM (It would frequently crash with a DLL error) and therefore am back.

I also set up a ModDB-page for Scribble (as per usual under the full official title, Scribble(WT)) and put in a new enemy, a guy with a gun. The page should be unlocked and thus visible to the public soon (Will post a link to it then) and I will also continue drawing levels, so that Scribble(WT) may see a (late) 2010 release.

Filed under: Coding, Gaming

Scribble (WT)

16
Oct/10
0

September 3rd, 2010:

In a lame German lesson we were handed a Goethe poem. Being bored as usual, I drew stick figures on the paper, then platforms. Just like one cheap Jump and Run game.

In the following Math lesson I took a new sheet of checkered paper and… well, drew. The result was a rough sketch of the basic gameplay. I figured that I could pretty much turn this ino a real game and so I did.

Scribble Image

Some screens

I did like the style of my Math lesson drawing, so I recreated that best as I could in GIMP.

This shot actually shows in game footage, though of a level that did not make it into the final game.

All levels are hand drawn, so are all objects and even a custom font. The levels are first drawn on an actual piece of paper and then, since I lack a scanner, drawn again on a pre-made image of a piece of paper in GIMP.

The image, by the way, does not show the most recent version of the game. There have been quite a few changes since then, but I was too lazy to make new screenshots.

And finally we have a Demo.

Click me!

Filed under: Gaming

Bars (Working Title)

1
Jun/10
0

I’ve been working on another game lately. No, more like in the last twenty minutes.

I wanted simple gameplay. Which I achieved. And still some difficulty in it. Which I think I achieved.

The very beginning

The very beginning

It doesn’t look like much, but that’s where you’re mistaken. It’s quite a lot. A few short seconds after you start the game, some of the rectangles (which I personally call “bars”, you call them whatever you want, ranging from not-quite-squares to sick motherfucking bastards) light up, either in green or in blue.

The first few lit bars

The first few lit bars

Green bars have to be left-clicked on, blue bars prefer the right mouse button. If you click the wrong button, the bar turns red and is not used anymore. If you fail to click for a given time (in the start five seconds, gets shorter as you progess), the same happens. In both cases you also lose a point. You gain points for clicking correctly.

Ouch. So early and already two errors.

Ouch. So early and already two errors.

The game is over when a certain amount of bars has turned red.

Filed under: Gaming

Pro•to•type – Synonym for “Awesome”

12
Jun/09
0

Prototype sounds like the name of a band you would not even want to know. Actually it is a band name, but this is not what I am talking about.

Prototype is probably the most violent video game ever developed. And I am dead serious about it. Whereas the graphics (at least on my machine) don’t appear to be that stunning, the detail on the city and the possibility to go virtually anywhere are badass. The abilities the protagonist develops look creepy and are deadly. Tearing enemies apart is something he does while having breakfast on a motorbike. Metaphorically speaking, as far as I know you can not ride motorbikes (and actually I have not seen any yet). You can throw cars, though. Prototype plays like a mix of Hitman (go unnoticed as far as possible), Mirror’s Edge (Up the wall and across the street over a hundred metres high) and that Wolverine game that was released recently I never played.

I was surprised how good the performance was on my not as new as I wish computer (little more than a year old). According to the minimum requirements I wouldn’t be able to play it at all, but it turned out it runs smooth on 1024*768 at maxed settings. But it does not look like maxed settings. However. Still a lot of fun.

Filed under: Gaming